

Re-casting Poison Creeper to a different location with unpoisoned enemies lets you effectively cover many areas in such poison leaf mats. Against groups of monsters the mat of poison leaves is surprisingly powerful. This mat persists afterwards, even if the Poison Creeper is killed, with the mat duration increasing by skill level. Poison Creeper lays down a "mat" of poisonous leaves whenever it attacks. The only time a vine may be directly attacked is when it is doing its work for example, when a Poison Creeper rises to attack an enemy by poisoning them. To compensate, Vines cannot block enemy pathing. Against particularly hardy enemies it's also useful to prevent their regeneration.Īll Vines are unattackable by normal means that is, enemy may not direct their attacks at a vine, but can still hurt them indirectly, such as by area attacks.

Or, a Druid can attack the opponents once or twice, and then leave them for the Creeper to finish while he focuses his attention on fresh, strong enemies. Rather than killing opponents outright, it weakens them with poison damage so that the Druid can finish them. That is to say, it is a supplement to the Druid's own attack strength, as opposed to an independent attacking minion. In this way, the Creeper is used more like the Raven skill than a typical summon. Knockback does not apply cannot be put into hit recovery. Skill description displays average base life. At Level 1, the creeper has 50 points of health, and can inflict 12-18 points of poison damage over a period of four seconds. Only one of Poison Creeper, Carrion Vine or Solar Creeper can be summoned by the same player at a time: summoning another vine will dispel any previously summoned. Poison Creeper is the indispensable ally of the melee Druid.
